## TL;DR In this paper the authors analyzed videos on YouTube of...
Studies like this that explore emergent behaviors in crowds could b...
An ideal gas is a theoretical gas composed of many randomly moving ...
Notice a clear phase transition from a gas like behavior and vortex...
Here’s a summary of all the emergent behavior that appears when sim...
It’s important to note that most of this work was done based on sim...
Collective Motion of Humans in Mosh and Circle Pits at Heavy Metal Concerts
Jesse L. Silverberg,
*
Matthew Bierbaum, James P. Sethna, and Itai Cohen
Department of Physics and Laboratory of Atomic and Solid State Physics, Cornell University, Ithaca, New York 14853, USA
(Received 13 February 2013; published 29 May 2013)
Human collective behavior can vary from calm to panicked depending on social context. Using videos
publicly available online, we study the highly energized collective motion of attendees at heavy metal
concerts. We find these extreme social gatherings generate similarly extreme behaviors: a disordered
gaslike state called a mosh pit and an ordered vortexlike state called a circle pit. Both phenomena are
reproduced in flocking simulations demonstrating that human collective behavior is consistent with the
predictions of simplified models.
DOI: 10.1103/PhysRevLett.110.228701 PACS numbers: 89.65.Ef, 47.32.y, 87.15.Zg, 87.23.Cc
Human collective behaviors vary considerably with
social context. For example, lane formation in pedestrian
traffic [1], jamming during escape panic [2], and Mexican
waves at sporting events [ 3] are emergent phenomena that
have been observed in specific social settings. Here, we
study large crowds (10
2
10
5
attendees) of people under the
extreme conditions typically found at heavy metal concerts
[4]. Often resulting in injuries [5], the collective mood is
influenced by the combination of loud (130 dB [6]), fast
(blast beats exceeding 300 beats per min) music, synchro-
nized with bright flashing lights, and frequent intoxication
[7]. This variety and magnitude of stimuli are atypical of
more moderate settings and contribute to the collective
behaviors studied here (Fig. 1).
Thousands of videos filmed by attendees at heavy metal
concerts [8] highlight a collective phenomenon consisting
of 10
1
10
2
participants commonly referred to as a mosh
pit. In traditional mosh pits, the participants (moshers)
move randomly, colliding with one another in an undir-
ected fashion (Fig. 2(a); see Supplemental Material for
video metadata [9]). Mosh pits can form spontaneously
or at the suggestion of the performing band, but in both
cases, no micromanagement of individual actions is gen-
erally involved. Qualitatively, this phenomenon resembles
the kinetics of gaseous particles, even though moshers
are self-propelled agents that experience dissipative
collisions and exist at a much higher density than most
gaseous systems. To explore this analogy quantitatively,
we watched over 10
2
videos containing footage of mosh
pits on YouTube.com, obtained six that were filmed from a
suitably high position to provide a clear view of the crowd,
corrected for perspective distortions [10] as well as camera
instability, and used particle image velocimetry (PIV)
analysis [11] to measure the two-dimensional (2D) veloc-
ity field on an interpolated grid [Fig. 2(b)].
Video data of mosh pits were used to calculate the
velocity-velocity correlation function c
vv
, where we noted
an absence of the spatial oscillations typically found in
liquidlike systems [Fig. 2(b) inset] [12]. Generally, c
vv
was
well fit by a pure exponential, and for the video used in
Fig. 2, the decay length was 0: 39 0:03 m, which is
approximately human shoulder width. Taken together,
these findings offer strong support for the analogy between
mosh pits and gases. As a further check, we examined the
2D speed distribution. Previous observations of human
pedestrian traffic and escape panic led us to expect a broad
distribution not well described by simple analytic expres-
sions [2,13]. However, the measured speed distribution in
mosh pits was well fit by the 2D Maxwell-Boltzmann
distribution, which is characterized by the probability
distribution function PDFðvÞ¼ð2v=TÞe
v
2
=T
and tem-
perature T [Fig. 2(c) and inset] [14]. These observations
present an interesting question: why does an inherently
nonequilibrium system exhibit equilibrium characteristics?
Studies of collective motion in living and complex sys-
tems have found notable success within the framework of
flocking simulations [1523]. Thus, we use a Vicsek-like
FIG. 1 (color online). This photograph illustrates typical col-
lective behavior found in a mosh pit at heavy metal concerts.
Notice that some attendees are participating (foreground), while
others are not (background). Image courtesy of Ulrike Biets.
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model [23] to simplify the complex behavioral dynamics of
each human mosher to that of a simple soft-bodied particle
we dub a mobile active simulated humanoid, or MASHer.
Our model includes two species of MASHers to reflect
the typical crowd at heavy metal concerts where we find
both active and passive participants (Fig. 1, foreground
and background, respectively) [24]. The first species,
referred to as active MASHers repel during collisions,
exhibit self-propulsion, experience flocking interactions,
and are subject to random fluctuations due to environmen-
tal stimuli. These effects are modeled as forces on the ith
MASHer by
~
F
repulsion
i
¼
(
1
r
ij
2r
0
3=2
^
r
ij
r
ij
< 2r
0
0 otherwise;
(1)
~
F
propulsion
i
¼ ðv
0
v
i
Þ
^
v
i
; (2)
~
F
flocking
i
¼
X
N
i
j¼0
~
v
j
X
N
i
j¼1
~
v
j
; (3)
~
F
noise
i
¼ ~
i
: (4)
The Hertzian repulsion force [25] has a strength , and is
determined by the MASHer radius r
0
, as well as the
distance r
ij
and direction
^
r
ij
between MASHers i and j.
A variant of this expression with a 5=2 power law was
tested and found to produce quantitatively similar results.
The self-propulsion force has a strength , is aligned with
the MASHer heading
^
v
i
, and is proportional to the differ-
ence between the current speed v
i
and the preferred speed
v
0
. The flocking force has a strength , and is in the
direction found by vectorially averaging the headings of
the N
i
MASHers within a distance r
flock
¼ 4r
0
of MASHer
i. Consistent with previous work [16,22,23], this distance
was fixed in our model so that r
0
<r
flock
<L, where L is
the system size. This choice minimizes the influence of
finite-size effects on the flocking force [15]. Finally, the
random force ~
i
is a vector whose components
i;
are
drawn from a Gaussian distribution with zero mean and
standard deviation defined by the correlation function
h
i;
ðtÞ
i;
ðt
0
Þi ¼ 2
2

ðt t
0
Þ; the noise is spatially
and temporally decorrelated. Based on observational evi-
dence, the second species in our model, passive MASHers,
prefer to remain stationary and are not subject to flocking
interactions or random forces. Thus, in the appropriate
units, we set v
0
¼ 0, ¼ 0, and ~
i
¼
~
0 for passive
MASHers. Active MASHers have v
0
¼ 1, while and
were varied to explore the phase space of the model. The
remaining parameters are the same for all MASHers, and
were set to ¼ 25, ¼ 1, and r
0
¼ 1.
We simulated concerts with N ¼ 500 MASHers at a
packing fraction of ¼ 0:94. Thirty percent of the popu-
lation was active, while the remaining was passive.
Periodic boundary conditions were employed to avoid
edge effects, and numerical integration of
~
r
i
¼
~
F
repulsion
i
þ
~
F
propulsion
i
þ
~
F
flocking
i
þ
~
F
noise
i
was performed using the
Newton-Stomer-Verlet algorithm with cell-based neighbor
lists to expedite computation. Initializing the simulation
with uniformly mixed populations, we found that they
spontaneously phase separated with a dense region of
active MASHers confined by passive MASHers. This
occurs generally across parameter space, and appears to
FIG. 2 (color online). (a) Single video frame illustrating a
characteristic mosh pit [8]. (b) The same video image with
overlaid velocity field. To facilitate comparisons with (a), this
image is not corrected for perspective distortions. Inset shows
the measured velocity-velocity correlation c
vv
(solid black
circles) as a function of distance r, as well as the best fit to a
pure exponential (black line, R
2
¼ 0:97). (c) The measured PDF
for speed from the same video (solid black circles), the best fit to
a 2D Maxwell-Boltzmann distribution (black line), and the speed
distribution found in simulations (yellow squares). Inset shows
the best-fit temperature as a function of time illustrating that an
initially ‘hot’ mosh pit ‘cools down. Error estimates are in red
for all plots.
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be a product of the difference in preferred speeds between
populations (see Supplemental Material [9]). For the
parameter values studied here, this occurs in about 10
3
ðr
0
=v
0
Þ time units and, once formed, remains stable for
greater than 10
5
ðr
0
=v
0
Þ time units.
We explored the model’s phase space by varying
and for the active MASHers over the intervals [0,1]
and [0,3], respectively [Fig. 3(a)]. This led to 4:8 10
5
individual simulations sampled on 4:8 10
3
grid
points. For each run, we measured the active MASHer
rms angular momentum about their center of mass x
c:m:
¼
ðL=2Þ arctan½ImðAÞ=ReðAÞ, where L ¼ 1:03
ffiffiffiffiffiffiffiffiffiffiffi
r
2
0
N
q
is
the simulation box size, A ¼
P
N
a
i¼1
expð2ix
i
=LÞ, N
a
is
the number of active MASHers, x
i
is the x position of the
ith MASHer, and a similar expression holds for y
c:m:
. In the
low-flocking, high-noise limit, we found the angular
momentum was near zero, and upon closer inspection,
discovered a gaslike region [Fig. 3(b)] where MASHers
quantitatively reproduced the statistics found in experi-
mentally observed mosh pits [Fig. 2(c)].
To interpret these results, we note that our model has
three time scales: (i) the flocking time
flock
¼ v
0
=,
which can be found by dimensional analysis of Eq (3),
(ii) the noise time
noise
¼ v
2
0
=2
2
, which can be found
by calculating the amount of time required for noise to
change the correlation function v
i
ð
noise
Þv
i
ð0Þ
2
2
2
noise
by an amount equal to the characteristic speed
squared, and (iii) the collision time
coll
¼ 1=ð2r
0
v
0
Þ,
which is the mean-free path ð2r
0
Þ
1
divided by the speed
v
0
. Both noise and collisions tend to randomize motion,
whereas flocking tends to homogenize motion. Thus, when
noise
flock
, the statistical motion of the system is
dominated by random forces. The boundary given by this
condition occurs when
noise
flock
, or rather,
ffiffiffiffiffiffiffiffiffiffiffiffiffiffiffi
v
0
=
p
[Fig. 3(a)]. Similarly, when the
coll
flock
,
collisions cause disordered motion. This regime is bounded
by 2r
0
v
2
0
, which is independent of , and for our
choice of parameters is 1; empirically, we find 10
2
in agreement with this condition. This demonstrates how a
nonequilibrium system of moshers can have equilibrium
characteristics: random motions induced by collisions or
noise of self-propelled agents over a sufficient time repro-
duce the statistics of classical gases via the central limit
theorem.
Conversely, when
flock
noise
and
coll
, the flocking
term dominates active MASHer motion. With sufficiently
low noise, this limit of the model predicts a highly ordered
vortexlike state [26,27] where MASHers again phase sepa-
rate, but the confined active MASHers move with a large
nonzero angular momentum [Fig. 3(c)]. Remarkably, this
spontaneous phase separation and vortex formation is also
observed at heavy metal concerts where they are conven-
tionally called circle pits (Fig. 4; see Supplemental
Material [9] for video metadata) [8]. In simulations, we
found an even distribution between clockwise (CW) and
counterclockwise (CCW) motion (when viewed from
above) that switches directions at random intervals [28].
However, observations from concerts show 5% flow CW
with the remaining 95% flowing CCW (p<0:001). This
asymmetry is independent of regional conventions in
motor vehicle traffic, as video data were collected from a
variety of countries including the United State of America,
the United Kingdom, and Australia. Though the origin of
this effect is unknown, we speculate it may be related to the
dominant handedness or footedness found in humans, as it
is known to bias turning behaviors [29 ].
The collective behavior described here has not been
predicted on the basis of staged experiments with humans
[30,31], making heavy metal concerts a unique model
system for reliably, consistently, and ethically studying
human collective motion. Currently, the most significant
obstacle to further progress is the limited availability of
publicly available high-quality video footage and a general
reluctance among concert organizers to allow filming at
their events. Nevertheless, further studies in this unique
environment may enhance our understanding of collective
motion in riots, protests, and panicked crowds, as it sheds
light on what collective behaviors become possible when
FIG. 3 (color online). (a) The rms angular momentum of active
MASHers exhibits a disordered gaslike state in the high-noise
low-flocking limit. The model also predicts an ordered vortexlike
state in the low-noise moderate-flocking limit. Dashed white
lines correspond to the bounds of the flocking-dominated
regime. (b) Active MASHers (black) are confined by passive
MASHers (white), and the velocity field (red arrows) resembles
that found in actual mosh pits. (c) Active MASHers spontane-
ously self-organize into an ordered vortexlike state. (See
movies 1 and 2 in the Supplemental Material [9].)
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traditional social rules are abandoned. Such studies may
lead to new architectural safety design principles and
crowd management strategies that limit the risk of injury
at mass social gatherings [32]. For example, many heavy
metal bands routinely announce during live performances,
‘If you see someone fall down in the mosh pit, pick them
back up. This simple rule is known to reduce the risk of
injury by trampling, and if employed in other extreme
social gatherings, would be expected to have similar social
benefits. Similarly, within the MASHer model, we found
that by setting the preferred speed v
0
¼ 0, all mosh and
circle pit behaviors ceased, suggesting an alternative
approach to real-world crowd safety management.
Heavy metal concerts have the further advantage of
exhibiting a rich variety of collective behaviors such as
(i) the wall of death (moshers split into two groups sepa-
rated by an open space and, when signaled, simultaneously
run at the opposing group leading to a deliberate mass
collision), (ii) pogoing (a locally correlated but globally
decorrelated collective jumping), and (iii) propagating
waves in jammed attendees [33]. In addition to these
broadly defined types of collective motion, there are
further variations that arise when concert organizers focus
on specific musical subgenres that appeal to niche audien-
ces. For example, hardcore pits , ninja pits, and push pits
are all variants of the traditional mosh pit with their own
unique characteristics that may not, when studied in detail,
be well described by Eqs. (1)–(4). Thus, heavy metal
concerts offer many new opportunities to study the collec-
tive behaviors arising from large groups of humans in
extreme social conditions.
See Ref. [34] for information regarding source codes
used herein.
The photo in Fig. 1 was taken and graciously provided
by Ulrike Biets. J. L. S. and M. B. also thank D. Porter,
L. Ristroph, J. Freund, J. Mergo, A. Holmes, A. Alemi,
M. Flashman, K. Prabhakara, J. Wang, R. Lovelace,
P. McEuen, S. Strogatz, the Cohen Lab, and the Sethna
Group. Fieldwork was independently funded by J. L. S.
*JLS533@cornell.edu
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qkbOyg3NOiE, http://youtu.be/nOHY1YxX5iA, http://
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PRL 110, 228701 (2013)
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PRL 110, 228701 (2013)
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Discussion

Here’s a summary of all the emergent behavior that appears when simulating a crowd: #### Mosh Pit $\tau_{flock} > \tau_{noise} \ \& \ \tau_{collision}$ Locally, crowd members move randomly resembling an ideal gas (low coupling, high randomness) ![](https://i.imgur.com/xMYUFAF.png) #### Circle Pit $\tau_{flock} < \tau_{noise} \ \& \ \tau_{collision}$ Locally, crowd members have an organized motion in a circular fashion (moderate coupling and moderate randomness) ![](https://i.imgur.com/MlXc6Mn.png) #### Lanes $\tau_{flock} <{}< \tau_{noise} \ \& \ \tau_{collision} $ Locally, crowd members move in a organized motion with a clear linear direction (strong coupling and low randomness) ![](https://i.imgur.com/RSMhqJ4_d.webp?maxwidth=760&fidelity=grand) It’s important to note that most of this work was done based on simulations and with very limited access to effective videos. It would be interesting to try and recreate experiments in a control environment to study these crowd behaviors. Notice a clear phase transition from a gas like behavior and vortex formation Studies like this that explore emergent behaviors in crowds could be useful when thinking about better social engineering strategies to mitigate problems in potentially dangerous situations like panicked escapes from crowded environments or high-volume pedestrian traffic situations. An ideal gas is a theoretical gas composed of many randomly moving point particles in which the interactions are regarded as point-like collisions. The Maxwell-Boltzmann equation, which forms the basis of the kinetic theory of gases, defines the distribution of speeds for an ideal gas at a certain temperature. ## TL;DR In this paper the authors analyzed videos on YouTube of mosh pits and conducted a particle image velocimetry analysis (PIV) to study the distribution of velocities and found out that mosh pits behave like an ideal gas. They then built computer simulations to map the parameter space and discovered that modeling crowds using a simple repulsion, propulsion, flocking and noise force terms would result in multiple emergent behavior: mosh pit, circle pit and lanes!