
VOL. 61, NO. 5, DECEMBER
1988
301
How to Beat Your
Kids at Their Own Game
KENNETH M. LEVASSEUR
University
of Lowell
Lowell, MA 01852
1.
Introduction. The first game that my children
learned, as two-year olds, was "Red
or Black,"
in
which
they
tried to
guess
the color of the
top card
in
a deck. The top
card is removed from the deck after each
guess
and the game ends when the deck is
empty.
Your score
is
the number of correct
guesses
that you make. We assume that a
child's
strategy
is that he or she
randomly
guesses
red or
black for each card, not
taking
into account
the colors of cards that have been removed
from the deck.
A
child
would then have
an
expected
score of 26 for a standard deck. The most elementary
form of card
counting
can be used to increase the
expected
score.
If
there
are more
cards
remaining
of one
color,
then that color should be
guessed next.
A
question
that
is immediately posed
is:
Using
card counting, what is the expected score for a
standard
52 card deck?
Or
more
generally:
Using
card
counting,
what is the
expected
score, S(n),
for
a
deck
of
n
red and
n
black cards?
2. Game paths, expected score, and diagonal
crossings. Each game of "Red or Black"
can be viewed as
a
decreasing path through
lattice
points starting
at
(n, n)
and
ending
at
(0, 0) (see
FIGURE
1).
At each
point
in
the
path,
the first coordinate
represents the
number of
red cards left
in
the deck and the second coordinate
represents
the number of black cards. Each
step
in
the
path corresponds to the
removal
of one card from the
deck;
therefore exactly one of the coordinates decreases
by
one
in
each
step. Any
such
path
will
be called a
game path.
A
paradoxical aspect
to
counting
cards
in
"Red or Black" is that the expected score
grows proportionally
with the number of times that card counting gives no informa-
tion. Those situations
occur on the
diagonal:
red
=
black.
Suppose
that we started at
(n, n)
and that the first card
in
the deck is black. We can
assume
that this first card
contributes
1/2
to our
expected
score. Now
suppose
that our
game path
meets the
black
/
if next card
is
red
(r- 1b)
(,
4
if next card is black
(r,b-
1)
, red
FIGURE
1
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